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Affix dropdown boxes auto-resize, people were very annoyed by the fixed size as certain affixes didn't fit. Item edition safe mode (still in progress, but so far it works for some pieces of gear). Latest features (and bugs) are on the repo ( ): Added some missing items and affixes to the database. The slot where the item is will be listed in the item editor (easy to see if it's equipped). Stack sizes of certain items can be modified (like GR keys). All missing items are now in the database (hopefully). Can now add items by either ID or browsing. I accept requests for features but right now I already have a few things planned. Usage is pretty self-explanatory, run D3Edit.py using python. Now that all basic functionality seems to work I decided to call it a release. I will try my best to answer some questions if you need help with the editor, otherwise i'm still experimenting with it too and fairly noob at using it but have been playing D3 for awhile now so can think of work arounds in terms of getting things you want that the editor can't supply on the free version.This is a project that forked from Studio 's D3Edit. Hopefully this helped as OP's posts and comments were utter trash and were simply "i paid 30 bucks for this, why can't you guys figure out how to use this" was completely no help and added no value to this post. since you can edit crafting materials, you can simply gamble for your legendary or the set item you want this way. Upgrade the smith to max level, get your guy to level 70, craft what you want IE: you want a yang's recurve, so you would go to the smith and craft a whole bunch of level 70 bows (yellow grade), head over to kanai's cube and select "upgrade rare". the amount of time it takes to edit shards without paying for this editor is too long and buggy, may as well just playing the higher rift possible. It adds crafting materials so you don't need to grind, gold in the form of puzzle ring extraction, some items for max stats, paragon levels, blood shard was able to work but i wouldn't bother with it. Other than that, I think this is good enough. Some gears have zero or 1 slot for gem sockets, you can edit these to show 3 slots but i find the game gets buggy if you add 3 slots into an item such as a ring where it should only have 1 slot available. I play a demon hunter and generally choose Dex, Vit, Crit chance, Crit damage, all resist, cool down reduction, resource cost reduction, attack speed and pretty much anything else you'd like. You can however create other items and set your own affixes in. These items are unable to edit and will show up as "login" in the editor which i'm assuming is for these items. So far some items in the editor are locked behind pay walls such as set items and meta builds (IE: demon hunter using multishot build using yangs recurve and dead mans legacy). Same with Gems as well, set what gem tier you'd like and edit the quantity. Just go click on new to add item, go to crafting components, select what you want, next page on properties don't touch anything other than the quantity. I got crafting components to work as well. If you extract the puzzle ring using kanai's cube, it'll take you to the goblin vault where you can get massive amounts of gold. You can unlock the "Kanai's cube"option right off the get go in adventure mode (wiki it up on which act and level to unlock). I would recommend 10 as every time you use the editor your gold resets to zero. Can't edit gold but the easiest way is to give yourself "puzzle rings". Somethings it works, sometimes it doesn't.